Chess and shogi: two ways to practise strategic thinking

If you know chess, much of your board vision transfers. Shogi then adds promotion choices and the drop rule, asking you to review the position and adapt your plan.

What transfers — and what changes

TopicChessShogi
Board8×89×9 (squares slightly taller than wide)
Army16 per side20 per side (40 total)
KingKingKing (王 / 玉) — same job
QueenYesNo Queen — Rook, Bishop, Golds, Silvers
CapturesLeave the gameJoin your hand; can be dropped
PromotionMostly pawns (to Queen etc.)Many pieces in enemy 3 ranks; King/Gold never
LookShape / colorKanji + tip direction (same color wood)
First moveWhiteSente (Black)
Pawn captureDiagonalStraight forward (same as move)
CastlingYes (King + Rook special move)No castling — build a “castle” by hand with Golds/Silvers
En passantYesNo
StalemateDrawDifferent end rules; beginners focus on checkmate first

Transfers from chess

  • Checking and escaping the King
  • Rook and Bishop lines
  • Not hanging pieces
  • Looking one or two moves ahead

New in shogi

  • Hand pieces = future resources
  • Sudden checks from drops
  • Promotion judgment
  • Recovery after “losing” material
Quick explanation: “The goal is familiar: trap the King. The difference is that a captured piece joins your hand and can return on your side.”

See all 8 moves Start a first game Explore shogi across Asia